I didn't really read any of the tutorial boxes in Ni-Oh when I first played that alpha demo they released, and still basically undertood everything. That's what I'm talking about, I'm not talking about how simple something is. Having stances is an intuitive thing when using a sword, stamina meters are intuitive and instantly understood, you wouldn't even need a tutorial for them at all in Ni-Oh. More complex systems can absolutely be more intuitive than simpler ones, and IMO this is the case here with Ni-Oh compared to Wo Long. imo in Wo Long all the systems feel just like that, systems in a game. ![]() No shader stutters on my end tho, or maybe only to such a tiny degree that they get lost in the camera stutter I'm talking about ![]() The whole game never feels smooth as a result on PC currently from what I can tell. The Vsync also seems to not work correctly, I try to lock it to 60fps when my PC runs it at around 90fps, but it doesn't stay at 60, it constantly goes below to like 59 or even 56 fps at times. If you play Ni-Oh with the 30fps lock, the camera movement will move unevenly and will make the game look like it's constantly stuttering, and to me it looks like the same is true here. Ni-Oh already had this issue when playing at 30fps. I think what people are reporting about in terms of stuttery gameplay might be the camera system. the framerate seems to stay almost the same wether it be 720p render resolution or 1440p. I can't lock to 120fps even at 50% render scale. The framerate is super unstable for me no matter what i do tho. ![]() So I'm playing the Windows store demo, and so far only 1 small stutter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |